Sunday, November 17, 2024

A Super High School Level Look at the Localization of Danganronpa

 Introduction

Danganronpa is a series that I really like. I know, stop the presses: “A guy on the internet likes Danganronpa!” But for a while, it used to just be a guilty pleasure of mine. As I’ve gotten older though, and started caring less about what others think of me, it's grown into a series I can openly express my enjoyment for.


When I look at the games as a complete package, they embody many of the reasons why I enjoy Japanese media so much. One of those reasons is how experimental the series was. It tries several new things that no one else was doing at the time. Sure, visual novels and murder mysteries are a dime-a-dozen, but how many visual novel series have tried to immerse the player by incorporating elements from first-person shooters of all things? Then using that bullet motif as the central visual theme of the game. 


One of the things I really love is that they take the concept of a typical slice-of-life high school anime, parody it and exaggerate those elements. Even the most basic character tropes are ramped up to 11. When playing the games, you really feel like they were made with a lot of heart and soul, as if you’re witnessing Kazutaka Kodaka’s own thoughts, passions, and creativity bloom into an entertaining story that only he could tell. The game very much wears all of its intentions on its sleeves and is unapologetic about it. Even with all the flaws the games have, those flaws stem from the creator’s imperfections, rather than from a lazy corporation trying—and failing—to appeal to a broader audience.   


All of this, combined with Rui Komatsuzaki’s iconic art style which sets the visuals of this game apart from anything seen before, and music from Masafumi Takada, adding a unique psycho-pop vibe makes this game stand out a lot to me.


Now, I know no one will care to listen to me suck Danganronpa’s cock for fifty paragraphs, so let me just cut right to the chase. The chase in question is a discussion regarding the first game’s localization and looking into what was changed about the game when it was brought into English. Despite several changes being made to the game’s localization script, I was surprised that there wasn’t much comprehensive documentation regarding these changes. I mean, there are some isolated discussions, comments on forums, and blogs here and there talking about specific aspects, but there aren’t any that cover the whole game in relative depth. So, back by unpopular demand, I’m here today to compile these changes and discuss them in this one blog post!


Sunday, November 3, 2024

The Girl Who's Right on the Money: A Review of Money Idol Exchanger (PSX)

 💰Introduction💰

Last time, when talking about Magical Drop, I mentioned how I wasn’t too big into puzzlers. While I’m still not someone who actively plays puzzlers outside of casually killing time, my love for Magical Drop possessed me to check out some other games in the genre. While browsing the internet, I found a cute-looking puzzle game that almost instantly caught my attention. This game was called Money Idol Exchanger.


From a cursory glance, the game looked like something right up my alley. It was a puzzle game with gameplay similar to Magical Drop with a focus on exchanging coins into bills. The game was originally released for the Neo Geo MVS arcade system, and since I couldn’t get the Neo Geo emulator to work properly on my PC, the only way I could play the game for a while was to visit the local retro game arcade...which is an hour-long drive from my house.


It wasn’t until a bit later that I learned the game was also ported to home consoles and systems. So, I downloaded the PlayStation 1 version, booted it up on an emulator, and played it a considerable amount. The only real caveat was the fact that the PSX version was never translated into English, so I had to play the game in Japanese. That said though, while the game was quite simple, I still had a lot of fun with it and have a lot I wish to discuss and preach to the choir about. So, without further ado, Let’s Exchanging to Cash!! 



Sunday, September 22, 2024

Steeling the Will to Fight: A Review of Vanguard Bandits (PSX)

Introduction

Robots! There, now that I have your attention, I wanted to briefly talk about a game I enjoy called Vanguard Bandits. It’s a humble game. It’s not Fire Emblem, Final Fantasy Tactics, or Tactics Ogre, it’s just Vanguard Bandits. I first discovered this game a few years ago, after I first played Popful Mail. I enjoyed Popful Mail a lot and wanted to play through more of the titles that Working Designs had brought over to the West. One of those games was Vanguard Bandits, I had briefly heard some of the OST online and was already into SRPG-type games, so I checked it out. My initial run was quite short, I only played until Chapter 5 before I got distracted with other stuff.


I came back to this game about a year or so later when I was in a Discord server that was for SRPGs. They had monthly events where there’d be two Games of the Month, and anyone who beat any of the two games would be awarded a cool role in the server and bragging rights. It was a fun little event, I wish more servers did stuff like that. Anyway, the two games for that month were Vanguard Bandits and La Pucelle: Tactics.


Since I had already planned on restarting my run of Vanguard Bandits, I saw this as the perfect opportunity. And by the time I beat it, I had really found myself enjoying the game a lot. I didn’t have a blog site back then to really summarize my thoughts, give my opinions, or talk about minor details that I found interesting. So that’s why I’m here today. So, I hope you enjoy it!



Saturday, September 14, 2024

New Super Update Post!! - 9/14/2024

 Introduction

Hello, welcome, greetings, salutations, and... um... felicitations. Today, rather than talking about a specific game, I just wanted to briefly speak my mind on a few things and give some updates for this site and a couple of previous articles, since a few days ago, on September 11th marked one year since I made this site and published the initial draft of my Popful Mail review.


 

Saturday, August 31, 2024

All Our Hidden Gems: A Review of Magical Drop III (PSX)

 🟢 Introduction 🟢

I’ve never been someone who’s been very interested in puzzler games; I’ll play a few rounds of Tetris or Puyo Puyo with friends in a casual setting, but aside from that, I’ve never cared much for the genre. That actually changed a few months ago when I was with a friend at an arcade. I was walking around looking for games to play and there was one small cabinet in the corner of the arcade which looked to be one of those SNK Arcade Candy Cab Machines. I don’t know the exact model, but this machine had three different games to choose from. I don’t remember the other two games, but the third one—Magical Drop III—drew me in because the art style was really cute. 


I played a few games against CPU players and found the game to be quite addicting. My friend was waiting on me though, so I only played for a bit but I remembered what the game was called. So, when I got home, I did some research on the game and downloaded a ROM for the PlayStation version. I was hooked. I was so hooked that I devolved into researching the history and lore of the series, checking out the competitive scene, looking up supplemental media, and drawing fan art. And because of that, you’re going to be subjected to another one of my schizophrenic rants— I mean reviews. So I hope you enjoy listening to me talk about my current favorite puzzler game, Data East’s Magical Drop III.



Saturday, August 24, 2024

Slipping Away from the Pages of History: Taking a look at Celio, Wyler, and Sabre

 Introduction

The Archanean Fire Emblem games have a lot of characters; I’d even go as far as to say they have a ton of characters. FE1 in particular was notable for having nearly 50 playable characters. For an RPG game that came out in the early 90s on the Famicom, that's a big deal, and if you count boss characters, you have even more. But would you believe that there were going to be even more characters? Well, you probably did, but you’ve probably never heard anyone talk about them much in detail.


Today, I want to talk about three particular cut characters who I find particularly interesting: Celio, Wyler, and Sabre. Characters who were planned to show up in FE1, but were all cut for one reason or another. So, without further ado, let’s dive in and take a look at Celio, Wyler, and Sabre.  


Fan interpretations of Wyler, Sabre, and Celio drawn and/or edited by yours truly

Saturday, August 17, 2024

The Gentle Sound of the Quiet Bow: An Analysis of Tomas: The Archanean Archer

 Introduction

Unlike my previous character analysis of Matthis, Tomas isn’t really a character that I feel is overhated or undeserving of the ridicule he gets, nor do I feel like I have to really play defense or anything like that. He’s still an unpopular character, don’t get me wrong, but that’s mostly due to the fact that people simply forget about his existence. And anyone who does remember him just sees him as a weak Archer who joins in the midgame, which…he is. 


When it comes to Archanea characters, some people may give them a lot of flak or write them off because they lack a lot of dialogue or any character, and Tomas is kind of one of the main poster boys of that notion. The guy straight-up doesn’t have lines of dialogue outside of death quotes in most of his appearances, so you’d expect this type of analysis to be devoid of substance. However, from the little we do get from this guy, I feel there is just enough for me to justify writing about him, talking about his character, and why I like him. So, let’s begin talking about Tomas, the Quiet Bow.